![]() Set up "Include Directories" and "Library Directories" for SFML. Open Property Manager in Visual Studio (View->Property Manager, or View->Additional Windows->Property Manager) and navigate to "ExtremeTuxRacer->$(Configuration)->Microsoft.Cpp.$(Platform).User". Build SFML if you did not install precompiled versions. Also possible: Microsoft Visual C++ 2010 or newer MinGW (See Linux instructions)Ĭopy glext.h into Extreme TuxRacer source folder. Recommended: Microsoft Visual Studio 2015 for Desktop (Community/Express Edition is sufficient) Building on Linux/Unix: Building on Windows: However, it is also possible to download a tarball on that page. ![]() ![]() While OpenGL is usually distributed alongside your Compiler, you need to have SFML library installed.ĭownload the source code from our Subversion repository ( ). Thus, you a modern C++ Compiler like GCC, Clang or MSVC is required to compile Extreme TuxRacer. Extreme TuxRacer is written in C++, attempting to follow the latest standard, C++11, while being compatible to those compilers which currently only provide partial support for it. ![]()
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